One Dart codebase, two native-feeling apps. Flutter developers who know when the single-codebase tradeoff pays off — and when it doesn't — so your MVP ships on both stores without doubling the build.
We build from a single Dart codebase that renders native-feeling UI on both iOS and Android, not a compromised lowest-common-denominator app.
If your app leans on deep native APIs or platform-specific hardware, we'll tell you before you commit — not after the budget is spent.
Widget-driven development and hot reload mean visible progress every week, which matters most when you're validating an idea on a budget.
App Store and Play Store submission, review guidelines, and release builds handled as part of the engagement, not an afterthought.
State management, navigation, and project structure built to scale past the MVP.
Camera, push notifications, payments, and platform channels when Flutter needs a native bridge.
Pixel-accurate widgets that still feel native on both iOS and Android, not a generic hybrid look.
Frame-rate and startup-time profiling so the app feels fast, not just functional.
Build signing, store listings, and submission for both the App Store and Google Play.
Flutter compiles to native ARM code and renders its own UI, which tends to give more consistent performance and pixel control across platforms than React Native's bridge-based approach. Native development still wins for apps that live deep inside platform-specific APIs.
It depends on scope, not hourly rate. We scope a fixed deliverable — an MVP feature set, a specific integration list — and quote against that, so cost is tied to what ships, not hours logged.
For the vast majority of business apps, yes — Flutter compiles to native code and renders at native frame rates. The gap only shows up in apps with heavy 3D graphics or deep, platform-specific hardware access.
Usually within days of scoping. Since Flutter ships one codebase instead of two, the build itself is faster too — most MVPs are store-ready in weeks, not months.
Tell us what your app needs to do — we'll scope the Flutter build and a fixed estimate.