Native iOS is the right call when performance, platform features, or App Store trust genuinely matter — not by default. We build with Swift and SwiftUI, ship through App Store review without the usual back-and-forth, and stay on for the updates that come after launch.
A native app is a bigger investment than a cross-platform build — it only pays off when the engineering and the App Store process are both handled correctly.
Modern, type-safe iOS development — no legacy Objective-C bridging unless your existing codebase requires it.
We'll tell you when React Native or Flutter is genuinely the better fit — native isn't the answer for every app.
Provisioning, review guidelines, metadata, and rejections managed by people who've shipped through review before.
Widgets, App Clips, Apple Watch companions, and iPad layouts scoped in when they add real value.
We take over apps built by other vendors — outdated UIKit, missing source control, or code nobody in-house understands.
The people writing your app are the people who scoped the architecture — no handoff gap between sales and delivery.
Scoped to what your product needs — not a fixed package of features you'll pay for and never use.
Consumer and enterprise iOS apps built in Swift and SwiftUI from scoping through App Store launch.
Modernizing existing UIKit codebases incrementally, screen by screen, without a risky full rewrite.
Handling provisioning profiles, metadata, and review rejections so launches don't stall.
Connecting your iOS app to REST/GraphQL APIs, push notifications, and third-party SDKs.
Diagnosing slow launches, memory leaks, and crash reports on apps that are already live.
iOS version updates, new device support, and feature work after the initial release.
When you need deep platform integration (widgets, ARKit, background processing), the best possible performance, or a UI that has to feel exactly like Apple's own apps. If you're validating an idea across iOS and Android with a limited budget, cross-platform is often the more sensible starting point.
It depends on scope — a focused single-purpose app costs far less than a product with backend integrations, real-time features, or Apple Watch/iPad companions. We give a fixed estimate after a short scoping call rather than a generic range.
Yes, SwiftUI is our default for new builds. We still work in UIKit for existing codebases or where a specific feature isn't yet well supported by SwiftUI, and we migrate incrementally rather than forcing a rewrite.
Yes. We regularly take over existing iOS apps — auditing the codebase first, then handling updates, bug fixes, and new features without a full rewrite unless the existing code genuinely requires one.
We prepare submissions against Apple's current guidelines to avoid predictable rejections, and if a rejection does happen, we handle the resubmission and the back-and-forth with App Review directly so it doesn't sit on your plate.
Tell us what you're building — we'll share relevant App Store work from our portfolio and scope a fixed estimate.