
When launching a mobile product, business clients often face a choice: hire two different teams to build for iOS (the Swift language) and Android (the Kotlin language), or go with a cross-platform approach. In 2025, for most business needs, choosing the "two codebases" route becomes a serious financial mistake.
Traditional native development for each platform separately is only justified in very narrow niches — for example, in "heavy" games or apps that work very specifically with the device's hardware directly.
Flutter is a modern tool from Google that lets you write a single codebase for all platforms at once.
| Metric | Native development | Flutter |
|---|---|---|
| Savings at the start | 0% | 30-50% |
| Update speed | Slow (2 queues) | High (1 queue) |
| Maintenance cost | High | 40% lower |
Choosing Flutter in 2025 isn't a compromise — it's a deliberate strategy for saving resources. It lets you get to market faster and spend the saved money on marketing and customer acquisition rather than on duplicating program code.
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